Ideal Experience of Gaming
TypeDigital
ClassUX Research
DateJune 9, 2020
SoftwareAffinity Designer, Affinity Publisher, Miro
Assignment
Over the quarter conduct research, synthesize results, and make suggestions to a fictional client in an industry of your choosing.
Notes
I carried this team. I have no interest in UX research, but I'm glad I learned everything about the process in this class. I think we arrived at some genuinely interesting conclusions, the suggestions section is my favorite part. The empathy map still holds up today!