Revolution

Revolution

Spring 2021 (10 weeks)

Information Architecture

Problem

Self-driving cars are nearly here — but people don't trust them. Drivers fear how an AV will handle edge cases, and they aren't ready to give up control of the wheel.

Solution

A dealership test drive that builds acceptance for Level 4 AVs. Through a personalized setup and a curated driving simulation, Revolution confronts each fear directly — showing, risk-free, exactly how the AV responds.

Project Manager

I led the project by assigning work, checking in with teammates, and determining the direction of the project.

UX Strategist

I mapped out the user journeys and defined product roadmaps based on business and user needs.

Interaction Designer

I designed how the user interacts with the products through input and output.

UX Engineer

I wired, tested, and developed physical and digital prototypes to test hypotheses and enable rapid iteration.

User Tester

I designed and executed user tests for rapid feedback and iteration on hypotheses.

2apps

Product design and prototyping

3D world simulation and interactivity

5awards
View All

Silver

Product or Gadget Design

Indigo

Silver

Technology

Indigo

Bronze

UX, Interface & Navigation

Indigo

The Trust Problem

Self-driving cars are nearly here. The people who would ride in them are not.

The stakes

Why autonomous vehicles matter — and why people still won't trust them.

Every year in the U.S.

37,000

people die in car crashes

Behind

94%

of serious crashes is human error

Still,

3 in 4

Americans say AVs aren't ready

And

48%

would never ride in a driverless car

A safer, self-driving future is almost here — but the people who would ride in it aren't ready. Across our research, one fear surfaced again and again: not the technology failing in the abstract, but how the car would handle the messy, real moments — an ambulance racing up behind you, a lane closed for construction, an animal in the road.

Research

Six weeks listening to how people really feel about giving up the wheel.

How we listened

A mix of first-hand experience, depth interviews, and a public probe.

Tesla test drive

First-hand time in a Level 3 vehicle to feel how the AV experience is actually delivered to driver and passenger.

10 interviews

Seven users and three experts — including PMs and engineers from Cruise and Zoox — on mental models and comfort with emotion recognition.

Cultural probe · n=32

Two hours at Forsyth Park asking strangers what they really think about self-driving cars.

What we heard

Interview

Control is non-negotiable

We made manual override a first-class, always-available action — in every scenario, taking back the wheel is one tap away.

Interview

The fear lives in the edge cases

We built the whole simulation around the exact moments people dread — construction zones and emergency vehicles — so they could watch the AV handle them safely.

Interview

Just enough information

We tuned AV feedback to three responsiveness levels and let each person choose how much the car tells them.

Interview

Driving is sensory and personal

Comfort, Sport, and custom driving presets let the AV emulate how someone actually likes to drive.

Voices from Forsyth Park

First, unfiltered reactions to “What comes to mind when you think of self-driving cars?” On average, people rated their comfort with in-car emotion recognition a 5.8 out of 10 — wary, but open.

Less human error. No more DUIs. This is the future.

Probe respondentForsyth Park

Nope. It can get hacked.

Probe respondentForsyth Park

Good in the future — but definitely not now.

Probe respondentForsyth Park
Ideation

One sharpened question, two competing concepts.

How might we foster a sense of control and inspire confidence in an AV's ability to handle any scenario it might encounter?

We split that into three sub-questions: how to overcome conditioned fear, how to communicate the AV's actions without overwhelming people, and how to use emotion-recognition technology consensually — so it never feels creepy.

Two concepts

We developed two directions far enough to compare them head-to-head.

Concept 1 — The Test Drive: an in-showroom simulator that surrounds you with LCD windshields and runs curated driving scenarios. No risk of crashing; you leave with a personalized preference card.

Concept 1 — The Test Drive: an in-showroom simulator that surrounds you with LCD windshields and runs curated driving scenarios. No risk of crashing; you leave with a personalized preference card.

Concept 2 — The AV Ecosystem: a seamless in- and out-of-car experience. Summon the car with a key fob, log in by fingerprint, and let emotion recognition personalize the ride over time.

Concept 2 — The AV Ecosystem: a seamless in- and out-of-car experience. Summon the car with a key fob, log in by fingerprint, and let emotion recognition personalize the ride over time.

Design

Designing the in-vehicle interface and the simulation that frames it.

The experience runs on a triple display: a behind-the-wheel instrument cluster, a center IVI (in-vehicle infotainment) screen, and a steering display — all wrapped in a driving simulation projected across the windshield and side windows.

From lo-fi to mid-fi

Setup, home, navigation, and edge-case alerts — wireframed, tested, and refined.

Lo-fi setup flow — profile, emotion recognition, driving settings
Lo-fi navigation and alert states
Mid-fi welcome and onboarding
Mid-fi screen-layout customization
Mid-fi emotional-recognition setup
Mid-fi construction and arrival alerts
  1. Status bar

    Battery, network, time, and temperature — the always-on essentials, card-sorted onto both displays.

  2. Emotion-recognition sensors

    Eye gaze, facial expression, and heart rate, each with a clear on/off state so consent is always visible.

  3. Map + lane view

    Swappable views — a bigger map when you're driving, the AV's lane view when it is.

  4. AV driving profile

    Speed-limit and space-cushion controls surfaced on the home screen, not buried in settings.

  5. Difficult-situation alerts

    Construction zones and emergency vehicles get a dedicated, hard-to-miss alert region.

  6. Tactile control panel

    Climate, wipers, blinkers, and lighting moved to physical buttons users can feel without looking.

Build

Turning the concept into something you can actually drive.

A drivable simulation in Unity

To make the test drive feel real, I built the simulation in Unity. A custom path-follower drove the AV along Bézier routes through a city environment, while three cameras fed three displays for a seamless wrap-around view.

Unity scene with the AV following a Bézier path through the city
Speedometer wired to the Unity vehicle's rigidbody

A speedometer that actually works

I wrote a working speedometer in C#, tied to the vehicle's rigidbody velocity and mirrored to a fourth display over the local network. Custom construction and ambulance scenarios let users watch the AV detect, decide, and respond in real time.

Inside the rig

The Unity build, the three-camera setup, and the physical simulator we drove.

Unity city environment and AV route
Three-camera rig feeding three displays
Construction-zone scenario in the simulation
Ambulance pull-over scenario
Physical simulator — wheel, pedals, and seat
Speedometer C# code
Evaluation

Two rounds of Wizard-of-Oz testing, plus open and closed card sorts.

What testing changed

Usability test

The map needed room to breathe

Added a layout with a larger map for manual driving, and let users swap map and lane views on the fly.

Usability test

Emotion recognition needed context

Added plain-language explanations of how each sensor is used — and a clear promise that the data is processed and immediately deleted.

Usability test

Tactile controls matter

Moved climate, wipers, blinkers, and lighting onto a physical panel below the IVI.

Usability test

Scenarios built real confidence

Added more scenarios and richer environments so people could feel the full range of what the AV can do.

The Final Product

Revolution, from the showroom to the open road.

Revolution, end to end

Setup

A personalized preference card

The onboarding flow ends in a card that carries every setting into ownership — so the showroom experience follows you home.

Welcome and preference card

Welcome and preference card

Emotional-recognition setup

Emotional-recognition setup

Setup complete

Setup complete

Drive

Home, navigation, and alerts

The live IVI: compose your home screen, route through Savannah, and handle edge cases as they happen.

Default home screen

Default home screen

Routing to a destination

Routing to a destination

Emergency-vehicle alert

Emergency-vehicle alert

Cluster

The instrument cluster

Speed, AV mode, navigation, and telltales — refined directly from the card-sort results.

Default cluster

Default cluster

Speed-limit warning

Speed-limit warning

Construction alert

Construction alert

The Revolution simulator in use at the dealership
The full experience, in three acts: preferences, simulation, and question time.