TacTile

TacTile

Spring 2021 (10 Weeks)

UX Studio I

This project was interesting because our target user group is specifically blind people. The high contrast of blue on yellow might hurt to look at for non-impaired eyes, but it's that same contrast that allows blind users to see it at all. A common refrain was "this looks bad... but it's not for us". It was challenging to recalibrate our visual design senses around that vastly different set of values, but it was necessary to provide an experience for blind and visually impaired people.

Problem

People in the Blind and Visually-Impaired Community struggle to navigate and need a solution that assists with navigating crowded and unfamiliar environments independently.

Solution

An app paired with a replaceable white cane tip that reads RFID-enabled pavements to provide navigational information for an independent wayfinding experience throughout campuses.

UI Designer

I designed the visual and interactive experience of using the product to spark delight.

UX Engineer

I wired, tested, and developed physical and digital prototypes to test hypotheses and enable rapid iteration.

User Tester

I designed and executed user tests for rapid feedback and iteration on hypotheses.

2apps

Arduino programming IDE

Product design and prototyping

4awards
View All

Gold

Apps

Indigo

Silver

Apps for Social Change

Indigo

Silver

Interaction Design for Social Change

Indigo

The Solution

An app paired with a special white cane tip that reads RFID-enabled pavement, providing precise navigational information for an independent wayfinding experience throughout campuses.

Guide

Wayfinding with Chroma, your voice assistant, keeping you aware of your surroundings and upcoming obstacles.

Customize

Personalized onboarding tailors text size, color, and voice pace to your visual abilities.

Explore

Free exploration without a destination, still narrating the world around you.

Get On Board

Onboarding that adapts to you

Chroma (our AI Voice User Interface) learns your name, vision level, text size, color preference, and voice pace, then walks you through pairing your cane tip.

Adjusting speech rate in the onboarding flow

Adjusting speech rate in the onboarding flow

Big bold colors guide the user to pair their cane with the app

Big bold colors guide the user to pair their cane with the app

Search

Search and wayfind

Find a destination and follow step-by-step, clock-referenced directions with alerts for staircases, traffic lights, dead ends, and intersections.

Primary search page

Primary search page

Route details

Route details

Navigation view

Navigation view

Sonification page with elevation, grade, and ground texture information. As you run your finger across the terrain graph, it plays a tone to indicate elevation and puts gaps in the tone based on the roughness of terrain.

Sonification page with elevation, grade, and ground texture information. As you run your finger across the terrain graph, it plays a tone to indicate elevation and puts gaps in the tone based on the roughness of terrain.

Explore

Explore freely

Move without a set destination and still hear about the world around you as you go.

Explore screen

Explore screen

Color Customization

You can see clearly now

High-contrast black and yellow, adjustable type, and color-vision modes (Deutan/Protan, Tritanopia, and custom). Type is set in Atkinson Hyperlegible and Inter.

Display and color customization

Display and color customization

We found most users had strong preferences for fore- and background colors, so we set those during onboarding.

We found most users had strong preferences for fore- and background colors, so we set those during onboarding.

  1. RFID sensor

    Reads the UUID embedded in each pavement tile.

  2. Removable rubber ball tip

    Easily replaceable; consumable

  3. Smart Tiles

    Always on, no batteries needed. Marginally more expensive than existing tiles.

  4. Fingerprint sensor

    Ensures route and navigation information remains private

  5. Speaker + Mic

    Audio input and output in the event the user doesn't have headphones

The Problem

Let's define blindness first

Blindness exists on a spectrum of impairment. There are two types: the top row shows definition impairments, while the bottom row shows obstruction impairments. Our solution should work for all of them.

A grid of illustrations showing various visual impairments overlaid on an image

Visual impairment is actually pretty common

Worldwide

300–400M

people are visually impaired

Worldwide

50M+

people are fully blind

Blind people are

34%

less likely to have a job than sighted people

Yet, the world isn't built for them

Getting someone to hire a visually impaired or blind person is beyond extremely difficult.

Anonymous

One reason why blind people typically stay close to home is the sense the world is not made for them.

José Gaztambide

We are limited with resources to use in navigation both indoor and outdoor, especially for commuting. Accessible roads and travel markers for GPS tend to be not so accurate.

Anonymous
Research

Our first big clue

The white cane helps people familiarize themselves with an environment through landmarks. But it struggles to detect water or fabric on the floor, can't warn of body-level or head-level obstacles, and makes hazardous terrain hard to avoid. This could be an interesting area to improve.

White cane in use, showing what it can and can't detect
Illustration of bone conducting headphones

Sonification

We needed our product to work without any visual output. We found a technique called "sonification" (mapping data to pitch and timing) that allowed us to do just that. For delivery, speakers broadcast private information out loud and headphones cover the ears blind users rely on, so we landed on bone-conduction headphones that vibrate the skull to give auditory stimulus and leave the ears open.

Primary research

8

interviews (7 visually impaired, 1 blind)

12

cultural probe participants

17

sensory cue participants

1

visit to the Savannah Center for the Blind and Low Vision

Sensory Cue workshop

We "blinded" sighted participants with goggles and observed them as they tried to identify common household objects without using vision.

Sensory Cue workshop

We clustered every observation by sticky-note color. Six themes surfaced: navigation, technology, transitioning, the public, independence, and connection and community.

894

data points

206

clusters

64

topics

25

insights

What the community told us

Interviewn=8

Consistency is the whole game

A layout that shifts (rearranged furniture, moved obstacles) breaks navigation. TacTile had to be something you learn once and can trust.

Interview

Hearing carries most of the load

The community relies heavily on sound to sense surroundings, so any audio we add can't cover the ears.

Othern=12

The home is read by touch and memory

Cultural probe participants used furniture as landmarks and memory to move around. Inconsistent placement was a constant frustration.

Othern=17

Texture and sound stand in for sight

In the sensory-cue exercise, textured details and incidental sounds helped people identify objects, and prior experience with an object made recognition far easier.

Interview

Technology isn't built for us

Participants felt mainstream tech doesn't focus on the BVI specifically, and that the public isn't educated on how to help.

Concepts

We mapped dozens of concepts on a feasibility-versus-usefulness matrix, from braille printers and guide drones to shoe sensors and RFID-tagged pavement, before narrowing to the ideas with the most promise.

Feasibility versus usefulness concept matrix
Every concept plotted by feasibility and usefulness.

Our final two concepts

We developed these concepts to get higher fidelity solution feedback

Seecon — indoor beacons that notice when furniture or obstacles move, working with smart-home platforms to ding when something's out of place as you enter a room.

Seecon — indoor beacons that notice when furniture or obstacles move, working with smart-home platforms to ding when something's out of place as you enter a room.

TacTile — RFID tags embedded in tactile paving, read by a sensor on the user's  cane, feeding navigation and spatial information back to the user.

TacTile — RFID tags embedded in tactile paving, read by a sensor on the user's cane, feeding navigation and spatial information back to the user.

We chose TacTile: replacing tactile paving with RFID that the white cane reads, giving the user navigation and spatial information along their route.

Various designs
I built the design system using bright, vibrant colors, solid iconography, and the Atkinson Hyperlegible font.
Interaction model of the plates, cane, software, and hardware.
I made the interaction model
Personality map of the tone of voice showing an overall friendly tone
We made a tone of voice map for the VUI. Interestingly, there are some times to be more dominant (like when giving navigation instructions)
Prosody map showing a slightly formal, very respectful tone.
Our VUI's prosody (word choice and speaking pace) map
User Testing

Lo-fi

13

Wizard-of-Oz, USE, and A/B testers

Mid-fi

7

Wizard-of-Oz and USE testers

Hi-fi

9

VUI, BVI, and expert testers

User Quotes

The voice prompts were good. I liked all the information provided, especially the clock references and the traffic light.

Lo-fi tester

The home page is very confusing and not clear at all.

Lo-fi tester

It's frustrating trying to get back to certain pages. Some sort of global navigation is needed.

Lo-fi tester
  1. Positive

    Good type size

  2. Negative

    Needs pagination indicator

  3. Negative

    Needs some kind of global navigation

  4. Negative

    Unclear how to get out of home page

  1. Negative

    Walking needs to be prioritized

  2. Positive

    Icons are clear

  1. Positive

    Route line is clear and easily understood

  2. Negative

    Doesn't communicate "emergency" well

Cane Improvements

Our original idea was an omnidirectional-wheeled 'Omnicane' with a sensor to talk to the RFID pavement.

Our original idea was an omnidirectional-wheeled 'Omnicane' with a sensor to talk to the RFID pavement.

We moved to a standard white cane with a replaceable rubber ball tip that holds the RFID sensor and added mic input, audio output, and a fingerprint sensor.

We moved to a standard white cane with a replaceable rubber ball tip that holds the RFID sensor and added mic input, audio output, and a fingerprint sensor.

Round 1 told us users wanted simple, streamlined information with the option of landmarks or general directions, and more precision throughout. When things went awry, they wanted a panic button to contact help, and restroom navigation was a surprisingly big pain point.

After a few more rounds, we were able to develop a significantly more robust experience, and even had an expert look over our concept.

Artificially-blurred screens
We started designing with the blur filter on so we could simulate low vision

More quotes

Using degrees was very useful, and the voice UI is helpful when navigating.

Hi-fi tester

Love that you can change the speed of the voice.

BVI tester

The black and yellow color combination is great for the BVI.

BVI tester

Lots of testing

We did cane-based testing by blinding sighted people and having them walk through an unfamiliar environment.

A person using a can with a blind mask on

Expert review

The idea is successful. I'd love to see this implemented.

Steven FeherBlind Rehabilitation Specialist, COMS, CLVT · Savannah Center for the Blind and Low Vision

Recognition

Gold

Apps

Indigo · 2022

Silver

Apps for Social Change

Indigo · 2022

Silver

Interaction Design for Social Change

Indigo · 2022

Gold

Interactive Design

Indigo · 2022